
INDUSTRY:
INDUSTRY:
JEWELRY & LUXURY
JEWELRY & LUXURY
ENGAGEMENT:
ENGAGEMENT:
VIVID FRAMES
VIVID FRAMES
YEAR:
YEAR:
2025
2025
SOFTWARE:
SOFTWARE:
BLENDER
BLENDER
ROLE:
ROLE:
3D MODELLING, VISUALIZATION
3D MODELLING, VISUALIZATION

TIMELESS
TIMELESS
TIMELESS
Timeless is a personal project created to explore jewelry visualization and procedural workflows in Blender. The project began with an exact 3D recreation of the diamond necklace associated with Davido’s Timeless album, using visual references of the original piece.
Rather than simply recreating the jewelry, I used the project to explore the story and processes behind its materials, from raw gold ore to refined metal, and from individual diamonds to thousands of stones arranged across the final design.
Timeless is a personal project created to explore jewelry visualization and procedural workflows in Blender. The project began with an exact 3D recreation of the diamond necklace associated with Davido’s Timeless album, using visual references of the original piece.
Rather than simply recreating the jewelry, I used the project to explore the story and processes behind its materials, from raw gold ore to refined metal, and from individual diamonds to thousands of stones arranged across the final design.
Timeless is a personal project created to explore jewelry visualization and procedural workflows in Blender. The project began with an exact 3D recreation of the diamond necklace associated with Davido’s Timeless album, using visual references of the original piece.
Rather than simply recreating the jewelry, I used the project to explore the story and processes behind its materials, from raw gold ore to refined metal, and from individual diamonds to thousands of stones arranged across the final design.
Timeless is a personal project created to explore jewelry visualization and procedural workflows in Blender. The project began with an exact 3D recreation of the diamond necklace associated with Davido’s Timeless album, using visual references of the original piece.
Rather than simply recreating the jewelry, I used the project to explore the story and processes behind its materials, from raw gold ore to refined metal, and from individual diamonds to thousands of stones arranged across the final design.




The project opens with a visual exploration of gold in its raw form. I simulated the transformation of gold ore into refined metal, creating a transition from the natural, unrefined material into the polished gold used in the final necklace.
The project opens with a visual exploration of gold in its raw form. I simulated the transformation of gold ore into refined metal, creating a transition from the natural, unrefined material into the polished gold used in the final necklace.
The project opens with a visual exploration of gold in its raw form. I simulated the transformation of gold ore into refined metal, creating a transition from the natural, unrefined material into the polished gold used in the final necklace.
The project opens with a visual exploration of gold in its raw form. I simulated the transformation of gold ore into refined metal, creating a transition from the natural, unrefined material into the polished gold used in the final necklace.


To introduce the diamonds, I created a particle simulation inspired by the movement of sands of time. Thousands of diamond particles move through a glass container, creating a visual connection between time, rarity, and the stones that ultimately form the necklace.
To introduce the diamonds, I created a particle simulation inspired by the movement of sands of time. Thousands of diamond particles move through a glass container, creating a visual connection between time, rarity, and the stones that ultimately form the necklace.
To introduce the diamonds, I created a particle simulation inspired by the movement of sands of time. Thousands of diamond particles move through a glass container, creating a visual connection between time, rarity, and the stones that ultimately form the necklace.
To introduce the diamonds, I created a particle simulation inspired by the movement of sands of time. Thousands of diamond particles move through a glass container, creating a visual connection between time, rarity, and the stones that ultimately form the necklace.

With thousands of diamonds required across the necklace, manually positioning every stone would have been extremely time-consuming.
Geometry Nodes were used to procedurally distribute the diamonds across the relevant surfaces, making it possible to control their density, placement, and overall arrangement more efficiently.
With thousands of diamonds required across the necklace, manually positioning every stone would have been extremely time-consuming.
Geometry Nodes were used to procedurally distribute the diamonds across the relevant surfaces, making it possible to control their density, placement, and overall arrangement more efficiently.
With thousands of diamonds required across the necklace, manually positioning every stone would have been extremely time-consuming.
Geometry Nodes were used to procedurally distribute the diamonds across the relevant surfaces, making it possible to control their density, placement, and overall arrangement more efficiently.
With thousands of diamonds required across the necklace, manually positioning every stone would have been extremely time-consuming.
Geometry Nodes were used to procedurally distribute the diamonds across the relevant surfaces, making it possible to control their density, placement, and overall arrangement more efficiently.
After the procedural distribution, the diamond placement was refined to achieve the intricate appearance of the original necklace. Attention was given to the spacing and orientation of individual stones so that the final arrangement maintained a dense but controlled appearance.
After the procedural distribution, the diamond placement was refined to achieve the intricate appearance of the original necklace. Attention was given to the spacing and orientation of individual stones so that the final arrangement maintained a dense but controlled appearance.
After the procedural distribution, the diamond placement was refined to achieve the intricate appearance of the original necklace. Attention was given to the spacing and orientation of individual stones so that the final arrangement maintained a dense but controlled appearance.
After the procedural distribution, the diamond placement was refined to achieve the intricate appearance of the original necklace. Attention was given to the spacing and orientation of individual stones so that the final arrangement maintained a dense but controlled appearance.

Glass was used as an important visual element in the diamond sequence, creating another opportunity to work with transparency, refraction, reflections, and light interaction.
The combination of glass and diamonds helped create a more luxurious and cinematic presentation.
Glass was used as an important visual element in the diamond sequence, creating another opportunity to work with transparency, refraction, reflections, and light interaction.
The combination of glass and diamonds helped create a more luxurious and cinematic presentation.
Glass was used as an important visual element in the diamond sequence, creating another opportunity to work with transparency, refraction, reflections, and light interaction.
The combination of glass and diamonds helped create a more luxurious and cinematic presentation.
Glass was used as an important visual element in the diamond sequence, creating another opportunity to work with transparency, refraction, reflections, and light interaction.
The combination of glass and diamonds helped create a more luxurious and cinematic presentation.
All elements were brought together in Blender to produce the final visualization, combining detailed modelling, materials, particle simulation, Geometry Nodes, lighting, camera work, and animation.
All elements were brought together in Blender to produce the final visualization, combining detailed modelling, materials, particle simulation, Geometry Nodes, lighting, camera work, and animation.
All elements were brought together in Blender to produce the final visualization, combining detailed modelling, materials, particle simulation, Geometry Nodes, lighting, camera work, and animation.
All elements were brought together in Blender to produce the final visualization, combining detailed modelling, materials, particle simulation, Geometry Nodes, lighting, camera work, and animation.



