ABOUT EMMANUEL OGBODO
ABOUT EMMANUEL OGBODO
ABOUT EMMANUEL OGBODO
ABOUT EMMANUEL OGBODO
Senior 3D Artist
Senior 3D Artist
Senior 3D Artist
Senior 3D Artist
Creating 3D visuals, assets and interactive experiences across industries.
Creating 3D visuals, assets and interactive experiences across industries.
Creating 3D visuals, assets and interactive experiences across industries.
Creating 3D visuals, assets and interactive experiences across industries.
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YEARS
YEARS
YEARS
YEARS
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PROJECTS
PROJECTS
PROJECTS
PROJECTS
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CLIENTS
CLIENTS
CLIENTS
CLIENTS

Who I Am
I’m a 3D Artist with experience across the full 3D production pipeline, from CAD and modelling to texturing, animation, visualization and real-time development.
My work covers products, environments, characters and technical assets, as well as interactive experiences built with Unreal Engine. I also work with digital twins, simulation and VR when a project calls for a more immersive or interactive approach.
Rather than being tied to a single type of 3D work, I adapt my skills and workflow to the needs of each project, from communicating an idea visually to building an asset or experience that people can interact with.
I’m a 3D Artist with experience across the full 3D production pipeline, from CAD and modelling to texturing, animation, visualization and real-time development.
My work covers products, environments, characters and technical assets, as well as interactive experiences built with Unreal Engine. I also work with digital twins, simulation and VR when a project calls for a more immersive or interactive approach.
Rather than being tied to a single type of 3D work, I adapt my skills and workflow to the needs of each project, from communicating an idea visually to building an asset or experience that people can interact with.
I’m a 3D Artist with experience across the full 3D production pipeline, from CAD and modelling to texturing, animation, visualization and real-time development.
My work covers products, environments, characters and technical assets, as well as interactive experiences built with Unreal Engine. I also work with digital twins, simulation and VR when a project calls for a more immersive or interactive approach.
Rather than being tied to a single type of 3D work, I adapt my skills and workflow to the needs of each project, from communicating an idea visually to building an asset or experience that people can interact with.
I’m a 3D Artist with experience across the full 3D production pipeline, from CAD and modelling to texturing, animation, visualization and real-time development.
My work covers products, environments, characters and technical assets, as well as interactive experiences built with Unreal Engine. I also work with digital twins, simulation and VR when a project calls for a more immersive or interactive approach.
Rather than being tied to a single type of 3D work, I adapt my skills and workflow to the needs of each project, from communicating an idea visually to building an asset or experience that people can interact with.
What I Do.
What I Do.
What I Do.
What I Do.
CAD | 3D MODELLING
3D ANIMATION
PROCESS SIMULATION
VR | DIGITAL TWINS
PRODUCT VISUALIZATION
ARCHITECTURAL VISUALIZATION
CHARACTER DESIGN
3D SPATIAL DESIGN
GAME & REAL-TIME ASSETS
3D PRINTING & FABRICATION DESIGN
INTERACTIVE VISUALIZATION
CINEMATIC VIDEOS
CAD | 3D MODELLING
3D ANIMATION
PROCESS SIMULATION
VR | DIGITAL TWINS
PRODUCT VISUALIZATION
ARCHITECTURAL VISUALIZATION
CHARACTER DESIGN
3D SPATIAL DESIGN
GAME & REAL-TIME ASSETS
3D PRINTING & FABRICATION DESIGN
INTERACTIVE VISUALIZATION
CINEMATIC VIDEOS
CAD | 3D MODELLING
3D ANIMATION
PROCESS SIMULATION
VR | DIGITAL TWINS
PRODUCT VISUALIZATION
ARCHITECTURAL VISUALIZATION
CHARACTER DESIGN
3D SPATIAL DESIGN
GAME & REAL-TIME ASSETS
3D PRINTING & FABRICATION DESIGN
INTERACTIVE VISUALIZATION
CINEMATIC VIDEOS
CAD | 3D MODELLING
3D ANIMATION
PROCESS SIMULATION
VR | DIGITAL TWINS
PRODUCT VISUALIZATION
ARCHITECTURAL VISUALIZATION
CHARACTER DESIGN
3D SPATIAL DESIGN
GAME & REAL-TIME ASSETS
3D PRINTING & FABRICATION DESIGN
INTERACTIVE VISUALIZATION
CINEMATIC VIDEOS
Tools I Use
Tools I Use
Tools I Use
Tools I Use
Recognition
Recognition
Recognition.
Recognition
In 2025, I was recognised by the IEEE as a First Place Winner in the 2025 IEEE Metaverse Grand Challenge for Simulation-Based Learning for my contribution to SkillForge VR, developed as part of the Innov8 Simulation Team.
In 2025, I was recognised by the IEEE as a First Place Winner in the 2025 IEEE Metaverse Grand Challenge for Simulation-Based Learning for my contribution to SkillForge VR, developed as part of the Innov8 Simulation Team.
In 2025, I was recognised by the IEEE as a First Place Winner in the 2025 IEEE Metaverse Grand Challenge for Simulation-Based Learning for my contribution to SkillForge VR, developed as part of the Innov8 Simulation Team.
In 2025, I was recognised by the IEEE as a First Place Winner in the 2025 IEEE Metaverse Grand Challenge for Simulation-Based Learning for my contribution to SkillForge VR, developed as part of the Innov8 Simulation Team.
The challenge brought together participants to develop immersive, simulation-driven learning experiences that could model real-world processes and make learning and training more interactive. Our submission, SkillForge VR, explored this through immersive 3D, virtual reality, AI and interactive simulation, creating a digital environment where students could engage with practical scenarios.
The challenge brought together participants to develop immersive, simulation-driven learning experiences that could model real-world processes and make learning and training more interactive. Our submission, SkillForge VR, explored this through immersive 3D, virtual reality, AI and interactive simulation, creating a digital environment where students could engage with practical scenarios.
The challenge brought together participants to develop immersive, simulation-driven learning experiences that could model real-world processes and make learning and training more interactive. Our submission, SkillForge VR, explored this through immersive 3D, virtual reality, AI and interactive simulation, creating a digital environment where students could engage with practical scenarios.
The challenge brought together participants to develop immersive, simulation-driven learning experiences that could model real-world processes and make learning and training more interactive. Our submission, SkillForge VR, explored this through immersive 3D, virtual reality, AI and interactive simulation, creating a digital environment where students could engage with practical scenarios.

The recognition reflects my contribution to the 3D and immersive development of a project that combined visualization, real-time technology and interactive learning into a practical simulation-based experience.
The recognition reflects my contribution to the 3D and immersive development of a project that combined visualization, real-time technology and interactive learning into a practical simulation-based experience.
The recognition reflects my contribution to the 3D and immersive development of a project that combined visualization, real-time technology and interactive learning into a practical simulation-based experience.
The recognition reflects my contribution to the 3D and immersive development of a project that combined visualization, real-time technology and interactive learning into a practical simulation-based experience.
FAQs.
FAQs.
FAQs.
FAQs.
Do you work with clients remotely?
What do you need from me to get started?
Can you work from files or ideas I already have?
How long does a typical project take?
Can you work as part of an existing team?
Do you work with clients remotely?
What do you need from me to get started?
Can you work from files or ideas I already have?
How long does a typical project take?
Can you work as part of an existing team?
Do you work with clients remotely?
What do you need from me to get started?
Can you work from files or ideas I already have?
How long does a typical project take?
Can you work as part of an existing team?












