
INDUSTRY:
INDUSTRY:
INDUSTRY:
REAL ESTATE
REAL ESTATE
REAL ESTATE
ENGAGEMENT:
ENGAGEMENT:
ENGAGEMENT:
VIVID FRAMES
VIVID FRAMES
VIVID FRAMES
YEAR:
YEAR:
YEAR:
2024
2024
2024
SOFTWARE:
SOFTWARE:
SOFTWARE:
MAYA, TWINMOTION, UNREAL ENGINE
MAYA, TWINMOTION, UNREAL ENGINE
MAYA, TWINMOTION, UNREAL ENGINE
ROLE:
ROLE:
ROLE:
3D MODELLING, ARCHITECTURAL VISUALIZATION
3D MODELLING, ARCHITECTURAL VISUALIZATION
3D MODELLING, ARCHITECTURAL VISUALIZATION

EXTERIOR
VISUALIZATION
EXTERIOR
VISUALIZATION
EXTERIOR
VISUALIZATION
EXTERIOR
VISUALIZATION
This project involved visualizing a two-bedroom apartment building before construction was fully completed, creating a realistic representation of the finished property for marketing and promotional purposes.
The visualization was developed from the architect's design files and used to produce marketing posters, flyers, and promotional videos, allowing the property to be advertised while finishing work was still underway.
This project involved visualizing a two-bedroom apartment building before construction was fully completed, creating a realistic representation of the finished property for marketing and promotional purposes.
The visualization was developed from the architect's design files and used to produce marketing posters, flyers, and promotional videos, allowing the property to be advertised while finishing work was still underway.
This project involved visualizing a two-bedroom apartment building before construction was fully completed, creating a realistic representation of the finished property for marketing and promotional purposes.
The visualization was developed from the architect's design files and used to produce marketing posters, flyers, and promotional videos, allowing the property to be advertised while finishing work was still underway.
This project involved visualizing a two-bedroom apartment building before construction was fully completed, creating a realistic representation of the finished property for marketing and promotional purposes.
The visualization was developed from the architect's design files and used to produce marketing posters, flyers, and promotional videos, allowing the property to be advertised while finishing work was still underway.


The building design files were received from the architect and prepared for visualization. The 3D mesh was cleaned and reorganized in Autodesk Maya, with additional modelling of assets carried out where required to represent elements of the completed building that were not yet fully defined in the supplied model.
UVs were then prepared before the completed model was moved into the rendering workflow.
The building design files were received from the architect and prepared for visualization. The 3D mesh was cleaned and reorganized in Autodesk Maya, with additional modelling of assets carried out where required to represent elements of the completed building that were not yet fully defined in the supplied model.
UVs were then prepared before the completed model was moved into the rendering workflow.
The building design files were received from the architect and prepared for visualization. The 3D mesh was cleaned and reorganized in Autodesk Maya, with additional modelling of assets carried out where required to represent elements of the completed building that were not yet fully defined in the supplied model.
UVs were then prepared before the completed model was moved into the rendering workflow.
The building design files were received from the architect and prepared for visualization. The 3D mesh was cleaned and reorganized in Autodesk Maya, with additional modelling of assets carried out where required to represent elements of the completed building that were not yet fully defined in the supplied model.
UVs were then prepared before the completed model was moved into the rendering workflow.


The model was initially brought into Twinmotion for scene preparation and material setup. This provided a starting point for assigning architectural materials and establishing the overall environment before moving into Unreal Engine.
The model was initially brought into Twinmotion for scene preparation and material setup. This provided a starting point for assigning architectural materials and establishing the overall environment before moving into Unreal Engine.
The model was initially brought into Twinmotion for scene preparation and material setup. This provided a starting point for assigning architectural materials and establishing the overall environment before moving into Unreal Engine.
The model was initially brought into Twinmotion for scene preparation and material setup. This provided a starting point for assigning architectural materials and establishing the overall environment before moving into Unreal Engine.
The prepared scene was exported from Twinmotion to Unreal Engine through Datasmith for final scene development and visual refinement.
Additional elements were introduced to make the property feel more complete and lived-in, including vehicle assets from Twinmotion and vegetation from Quixel.
The prepared scene was exported from Twinmotion to Unreal Engine through Datasmith for final scene development and visual refinement.
Additional elements were introduced to make the property feel more complete and lived-in, including vehicle assets from Twinmotion and vegetation from Quixel.
The prepared scene was exported from Twinmotion to Unreal Engine through Datasmith for final scene development and visual refinement.
Additional elements were introduced to make the property feel more complete and lived-in, including vehicle assets from Twinmotion and vegetation from Quixel.
The prepared scene was exported from Twinmotion to Unreal Engine through Datasmith for final scene development and visual refinement.
Additional elements were introduced to make the property feel more complete and lived-in, including vehicle assets from Twinmotion and vegetation from Quixel.



Unreal Engine's Lumen global illumination and reflections were then used to enhance the lighting, materials, reflections, and overall realism of the exterior scenes.
Unreal Engine's Lumen global illumination and reflections were then used to enhance the lighting, materials, reflections, and overall realism of the exterior scenes.
Unreal Engine's Lumen global illumination and reflections were then used to enhance the lighting, materials, reflections, and overall realism of the exterior scenes.
Unreal Engine's Lumen global illumination and reflections were then used to enhance the lighting, materials, reflections, and overall realism of the exterior scenes.

The scope of the project focused specifically on the building's exterior, as the interior layouts and plans had not been finalized at the time of visualization.
The scope of the project focused specifically on the building's exterior, as the interior layouts and plans had not been finalized at the time of visualization.
The scope of the project focused specifically on the building's exterior, as the interior layouts and plans had not been finalized at the time of visualization.
The scope of the project focused specifically on the building's exterior, as the interior layouts and plans had not been finalized at the time of visualization.
The exterior scenes were developed to communicate the architectural form, surrounding environment, landscaping, parking areas, and overall appearance of the property.
The exterior scenes were developed to communicate the architectural form, surrounding environment, landscaping, parking areas, and overall appearance of the property.
The exterior scenes were developed to communicate the architectural form, surrounding environment, landscaping, parking areas, and overall appearance of the property.
The exterior scenes were developed to communicate the architectural form, surrounding environment, landscaping, parking areas, and overall appearance of the property.



